The Trial Begins
"FOR COUNTLESS GENERATIONS, THE LAND OF ILIAD WAS RULED BY KINGS, FROM FATHER TO SON, UNDER THE WATCHFUL EYE OF THE GODS."
"WHEN THE CURRENT KING FELL ILL AND WAS ABOUT TO DIE, EVERYONE KNEW THAT HIS SON WOULD SUCCEED HIM ON THE THRONE OF ILIAD... BUT IT WASN'T TO BE..."
"SOME OF THE GODS THOUGHT THAT HE WAS TOO YOUNG TO BE KING AND TO REPRESENT THEM IN THE WORLD OF MORTALS."
"AND IN THE HEAT OF BATTLE, THE GODS MADE THE KING'S SON DISAPPEAR... BUT OTHERS KNEW THAT HE WAS WHISKED AWAY TO OLYMPUS TO PROVE HIMSELF, FOR ONLY THEN WILL HE BECOME KING OF ILIAD."
Description
Iliad is an epic adventure where you must prove your worthiness as the King of Iliad by going through a trial that will have you travel between Olympus and the Underworld.
Features
- ~5h of game play.
- Upgradable items and light backtracking, with a map and waypoints.
- Classic mechanic integrated in the map design, like a "map wrap-around".
- More than 20 types of enemies.
- Over than 300 screens to explore between 2 worlds with their own theme and challenges.
- Two endings.
- Cryptic messages from NPCs instead of a tutorial. That's a feature.
- Steam Deck compatible.
The Backstory
I made a few commercial games on my own about 20 years ago on a defunct mobile platform. Iliad was the largest game I made for it, and and probably one of the largest made for the platform. It might have been a smashing hit if not for the fact that I made it in 2007... the year of the reveal of the first gen iPhone at Mac World.
Everything changed overnight, and by the (short) time I finished and shipped Iliad the platform had been sold and bought, merged into larger things, so very few people actually played it in the end.
This is a port that I started a decade ago from the original Java code, first as a "drop in replacement" for C# of the original SDK it was built on, and it slowly just became the game. I went from XNA (I was aiming for the Xbox Indie program, which came and went faster than I ported the game...) and then various versions of FNA.
I have "upgraded" the game with some QOL changes and new mechanics, a few more boss attacks too, mainly because no one will ever be nostalgic about the original so I took liberties.
19 years in the making (but maybe 6 months of work, I had other stuff to do...)